#pragma once
#include "GObject.h"

class Sight:public GObject
{
public:
	Sight(void);
	Sight(float x, float y, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);
	Sight(float x, float y,int resourceName,CResourceManager *rm);
	~Sight(void);
	void Render();
};